#pragma once
#include "GameObject.h"
#include "Playfield.h"

class PauseImage :
	public GameObject
{
public:
	PauseImage(Playfield &pl, VisualObject *vObject);
	~PauseImage(void);

	virtual void getReadyForDraw();
	virtual void update(const double time);
private:
	Playfield &playfield;
};
